2/26/2024 0 Comments Current hearthstone meta decksJerry Rig Carpenter was an amazing tutor for Nourish, Moonlit Guidance was a really strong card in general, helping you look for what you needed + duplicate some late game win cons. ![]() Going up to 20 mana meant that your early ramp wasn’t wasted in the late game (when you both hit 10 so the early advantage was gone) and that you could pull off some crazy combos. Wildheart Guff is the biggest loss for the deck by far – it was the backbone of any Ramp-based Druid deck ever since its release. Druid is going to need to completely rethink the strategy, and I’m not sure if the new package (like the Hero Power buff stuff) is going to be enough. While they got some really solid cards in Festival of Legends, the rotation is going to kill any currently existing deck. Things are looking pretty rough for Druid. Kayn Sunfury also makes comeback in Core set, which might be interesting. Still, they have some other strategies to fall back to – Aggro still has hand refills and potentially the Outcast package, and Combo/Burn decks still have the Relic package and Lady S'theno. The class will really need to rethink strategies. Any Demon Hunter board became much more deadly when playing against him, and even simple upgrade from 1 to 2 base damage was often good enough to put pressure on the opponent.Īs you can see, even though Demon Hunter isn’t losing a lot of cards, the ones that are about to rotate out will affect a lot of different decks. He provided enough tempo from Rush minions to not fall behind when you play him and then the Hero Power upgrade was insane. It was played in nearly every single Demon Hunter decks – Aggro, Burn, Combo, Big. Sigil of Alacrity and Need for Greed are really solid card draws – Sigil in particular was used in pretty much every single Demon Hunter deck, as it was a good T1 play and later a great way to end a turn without floating 1 mana.Īnd finally – Kurtrus, Demon-Render has been consistently one of the strongest Hero cards from Alterac Valley. They are going to have a pretty rough time in the new expansion, but luckily their refill cards ( Magnifying Glaive, Sightless Magistrate) are still staying in. ![]() You could often deal 20+ damage out of nowhere, and even if your spells didn’t hit correctly you usually at the very least cleared a big chunk of your opponent’s board + hit them in the face for a bunch of damage.Īggressive decks are also losing some solid cards like Dreadprison Glaive, Metamorfin and Battleworn Vanguard. Since most of the Fel spells were good by themselves, Jace has been an incredible late game bomb. ![]() Fel package was so good that it was slapped onto many decks. Jace has been a staple Demon Hunter finisher in any combo/burn deck. The biggest loss by far is Fel package – Jace Darkweaver, Fury (Rank 1) and Fel Barrage. But while it doesn’t lose A LOT of cards, it loses some really key pieces. Part 3 – Priest, Shaman, Rogue, Warlock, Warriorĭemon Hunter gets through this rotation pretty alright compared to some other classes.Part 2 – Demon Hunter, Druid, Hunter, Mage, Paladin.If I forgot about a certain card, let me know in the comments and I’ll reconsider it. Yes, the definition leaves some wiggle room, but I’ve tried my best to include cards that will be most missed from the standpoint of post-rotation Standard format. I also didn’t include cards that were played in the past, but become unplayable after some synergies already rotated out or they got nerfed. Then I excluded cards that were only played in meme/off-meta decks that were never viable. ![]() I obviously excluded straight-up bad cards or cards that never got enough synergy to be playable. Cards that have seen a decent amount of meta play, were key to certain archetypes’ existence, or are just good standalone cards that would probably still see play after rotation. In this article (or to be more precise a series of three articles), I will showcase some of the most important cards that are rotating out. Those cards disappearing means that multiple archetypes will cease to exist, which should, in turn, create space for new decks to rise up. Among them, there are a lot of staples that we’ve seen in meta decks since their release. This time we’re losing all of the 2021 expansions and their mini-sets, as well as 73 cards from the Core Set – a total of 583 cards will now be only playable in Wild. Year of the Hydra is coming to an end – next week, it will be replaced by Year of the Wolf. Standard rotation is always a massive event, its impact on the meta can’t be overstated.
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